The Cloud Runner Association
VISAN COUR CR 2
Male Elf Rogue (Scout) 3
CG Medium Humanoid (Elf)
Init 4 armor, 1, Ref 1
Defensive Abilities Evasion, Trap Sense 1/19-20/x2) and
Dagger 1/19-20/x2) and
Masterwork Cold Iron Wakizashi 1/18-20/x2) and
Rapier 1/18-20/x2) and
Unarmed Strike 1/20/x2)
Ranged Longbow, Comp. (Str 1/20/x3) and
Masterwork Shuriken 1/20/x2)
Special Attacks Sneak Attack 2; CMB +3; CMD 17
Feats Elven Weapon Proficiencies, Improved Initiative, Rogue Weapon Proficiencies, Weapon Finesse
Traits Childhood Crush: Shalelu (1/day) (Ex), Reactionary
Skills Acrobatics +7, Appraise +5, Bluff +7, Climb +5, Diplomacy +8, Disable Device +10, Disguise +7, Escape Artist +8, Fly +3, Intimidate +7, Knowledge (Dungeoneering) +6, Knowledge (Local) +6, Linguistics +6, Perception +8, Ride +3, Sense Motive +4, Sleight of Hand +8, Stealth +8, Swim +4, Use Magic Device +7
Languages Common, Dwarven, Elven, Goblin, Tien
SQ Elven Magic, Trap Spotter (Ex), Trapfinding +1
Combat Gear Arrows (100), Chain Shirt, Dagger, Dagger, Longbow, Comp. (Str +1), Masterwork Chain Shirt, Masterwork Cold Iron Wakizashi, Masterwork Shuriken (50), Rapier; Other Gear Backpack (7 @ 43 lbs), Bedroll, Blanket, winter, Firework, Skyrocket (5), Flint and steel, Grappling hook, Potion of Cure Moderate Wounds (2), Rations, trail (per day), Rope, silk (50 ft.), Scarf, Pocketed, Thieves’ tools
Arrows – 0/100
Childhood Crush: Shalelu (1/day) (Ex) – 0/1
Dagger – 0/1
Dagger – 0/1
Firework, Skyrocket – 0/0
Masterwork Shuriken – 44/50
Potion of Cure Moderate Wounds – 0/2
Childhood Crush: Shalelu (1/day) (Ex) Gain crush’s favor & +1 to saves(DC15 Cha check). +1 vs foe threatening them.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10’ of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 +1 to find or disable traps.
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