VELSTER FORGEDAWN CR 2
Male Half-Elf Cleric 3
CG Medium Humanoid (Elf, Human)
Init 6 armor)
hp 25 (3d8+6)
Fort 1, Will 2/20/x2) and
Scimitar 2/18-20/x2) and
Spear 3/20/x3) and
Unarmed Strike 2/20/x2) and
Whispering Shrike 3/18-20/x2)
Ranged Sling 2/20/x2)
Special Attacks Sun’s Blessing
Spell-Like Abilities Rebuke Death (7/day)
Cleric Spells Known (CL 3, 4 melee touch, 2 ranged touch):
2 (2/day) Hold Person (DC 16), Cure Moderate Wounds (DC 16), Make Whole
1 (3/day) Cure Light Wounds (DC 15), Bless Water (DC 15), Forbid Action (DC 15), Sanctuary (DC 15)
0 (at will) Resistance (DC 14), Create Water, Detect Poison, Mending, Purify Food and Drink (DC 14), Stabilize
Exotic Weapon Proficiency: Wakizashi, Improved Initiative, Skill Focus: Heal (Adaptability)
Reactionary, Rescued: Koya (Ex)
Acrobatics -4, Climb -2, Diplomacy
1 damage to creatures at negative HP
Rescued: Koya (Ex)
+2 hp healed by your cure spells. +1 vs foes threatening rescuer.
The Cleric can convert stored spells into Cure or Inflict spells.
Sun’s Blessing (Su)
+3 to channel positive energy’s damage to undead.
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