The Cloud Runner Association
Half-Elven Bladebound Magus
VARIS TELREK CR 2
Male Half-Elf Magus (Bladebound) 3
CG Medium Humanoid (Elf, Human)
Init 4 armor, 3, Ref 4
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Dagger 3/19-20/x2) and
Dispater 4/18-20/x2) and
Longsword 3/19-20/x2) and
Unarmed Strike 3/20/x2)
Special Attacks Spellstrike
Magus (Bladebound) Spells Known (CL 3, 5 melee touch, 4 ranged touch):
1 (5/day) Color Spray (DC 16), Shocking Grasp, Shocking Grasp, Shocking Grasp, Shield (DC 16)
0 (at will) Light, Read Magic (DC 15), Detect Magic, Disrupt Undead, Ray of Frost, Spark (DC 15)
Str 16, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Base Atk 5; CMD 17
Feats Extra Arcane Pool, Extra Arcane Pool
Traits Focused Mind, Younger Sibling: Ameiko (Ex)
Skills Acrobatics 1) (10/day) (Su), Black Blade (Ex), Black Blade Abiliites (Ex), Elf Blood, Spell Combat (Ex)
Combat Gear Chain Shirt, Dagger, Dispater, Longsword, Masterwork Chain Shirt; Other Gear Backpack (10 @ 39 lbs), Candle (6), Flint and steel, Pouch, belt (7 @ 0 lbs), Rations, trail (per day) (7), Ring of Climbing, Spell component pouch, Spellbook, wizard’s (blank), Wand of Identify
Arcane Pool (1) (10/day) (Su) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The poo
Black Blade (Ex) At 3rd level, the bladebound magus’ gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus (see sidebar). A magus with this class feature cannot take the familiar magus arcana, and cannot have a familia
Black Blade Abiliites (Ex) A black blade has special abilities (or imparts abilities to its wielder) depending on the wielder’s magus level. The abilities are cumulative. A black blade normally refuses to use any of its abilities when wielded by anyone other than
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Younger Sibling: Ameiko (Ex) +1 vs foes threatening sibling.
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